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Civ 6 ui scaling
Civ 6 ui scaling






The four Pirate Kings aren’t only battling each other, however. The scenario reimagines many aspects of Civilization VI so players can focus on new naval and scenario-specific gameplay. Over 60 turns, players pillage ships and cities, build up their fleets, collect powerful Relics, and strive to become the most infamous pirate in the tropics. Each player takes the role of a Pirate King as they progress on their pirating career. While writing such an addon is a trivial task, you can also download one if you can't be arsed to figure out how to write it yourself.“Pirates” is a fast, competitive scenario for 1-4 players. Since this setting is not saved, you'll have to use an addon that rescales the UI every time the game loads (ie. Where UIScale is the decimal number you got out of the equation above. For screen resolutions above 1920x1200, you will have to use Note that the above only works for screen resolutions up to 1200 vertical pixels (0.64 UI scale), as the setting won't go lower than 0.64. įor instance, if you play with a 1920x1080 resolution, the correct UI scale would be 768/1080 = 0.7111., and you would set that by typing /run SetCVar("UIScale", 0.7111111111) in the chat. You can find out the correct UI scale from UIScale = 768 / verticalResolution, and set it with the command /console UIScale. To rectify this behaviour, you should set your UI scale so that your screen height matches with the UI coordinates. occasionally appear to be two pixels wide) depending on the frame's position and size. For instance, a one pixel wide border on a frame may have a varying width (ie. Given that these higher resolutions show more detail, your textures will appear successively worse.Īs a result of how WoW handles UI coordinates, having an improperly set UI scale may result in various glitches with interface addons. In each case after 768y, unless the UI Scale is enabled, your texture will be overblown past its intended size.When UI Scale is turned off, the Scale Off Multiplier changes gradually and is not initially a constant.At 768y we see pixel-per-pixel accurate representation of our texture, and again at 1200y if at 0.64 scale. Observe the following (all results are with the same 256x256 texture): As we increase our resolution, so does our multiplier ( = multiplier). To demonstrate, let's assume we have a texture onscreen that is 256x256 pixels large.

civ 6 ui scaling

UI Scale is the frontend extension of that to the user. As outlined in UI Coordinates, UI Scale is normalized to a height of 768px regardless of actual screen resolution. From here, you must enable "UI Scale" in order to take advantage of this feature.

civ 6 ui scaling

UI Scale is enabled from the Main Menu in the "Video Options" section under "Resolution".








Civ 6 ui scaling